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In the 1970s, however, very few were even aware of its existence, even though it had been around for almost a century.If you have tried solving this puzzle, you can confirm that your first attempts usually involve sketching lines inside the imaginary square.He challenged research subjects to connect all nine dots using just four straight lines without lifting their pencils from the page.Today many people are familiar with this puzzle and its solution.The symmetry, the beautiful simplicity of the solution, and the fact that 80 percent of the participants were effectively blinded by the boundaries of the square led Guilford and the readers of his books to leap to the sweeping conclusion that creativity requires you to go outside the box.The idea went viral (via 1970s-era media and word of mouth, of course).
Guilford was one of the first academic researchers who dared to conduct a study of creativity.
Whom the hero will end up with varies according to medium, story, and the values of the time period and culture where the story was made.
Traditionally, Betty stood a better chance, at least if the story had a Happy Ending, due to conforming to social standards, while choosing Veronica would only lead the poor sap into ruin.
However, as attitudes to what is "appropriate" sexual conduct have liberalized, it's more accepted for Veronica to have a chance at winning a happy ending too, if not with the main hero, then as part of a Beta Couple.
Movies have traditionally favored Betty, but video games, comics, and TV shows (especially long runners) have played this trope for all it's worth.